Files
Wizard/wizard_website/README.md
T
marvinandClaude Opus 5.5 9ffee8b952 Document limits, load control and performance
- New docs/09-limits-and-performance.md: principles, all protection
  layers, what players see, configuration reference, measurements,
  tuning guide, monitoring and how to test
- Server chapter summarises the limits and links to chapter 9; circuit
  breaker description and AI_MAX_INFLIGHT default corrected
- Architecture: new files in the layout, design decisions for load
  handling; docs index lists chapter 9
- Protocol, AI and operations chapters link to chapter 9; test counts
- Root and component READMEs describe the limits and settings

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 13:04:21 +02:00

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# wizard_website
React + TypeScript frontend (Vite). All component styles are CSS modules
(`*.module.css`); the design tokens live on the `.app` root in
`src/App.module.css`.
```bash
npm install
npm run dev # http://localhost:5173, proxies /api/* (incl. websocket) to localhost:8000 without the /api prefix
npm run build
npm run lint
```
The app is built with relative asset paths and connects to `../api/ws` relative to its own URL
(`/wizard/website/` → `/wizard/api/ws`). Set `WIZARD_SERVER_URL` to proxy to another server in
development, or `VITE_WS_URL` at build time to use an absolute websocket URL instead.
## Structure
- `src/api/` — protocol types and the `useWizard` hook (websocket connection,
reconnect with a per-tab session token, game state, server load status; slow
retries when the server is full)
- `src/components/` — reusable UI (button, playing card, modal, toasts)
- `src/screens/HomeScreen` — enter a name, create or join a lobby (Create is disabled with a
notice while the server is busy)
- `src/screens/LobbyScreen` — lobby code, players, AI players, rule options, start (disabled
with a notice while the server is busy)
- `src/screens/GameScreen` — the table: seats, trick, hand, bidding, trump choice,
scoreboard, round summary, game over