- New docs/09-limits-and-performance.md: principles, all protection layers, what players see, configuration reference, measurements, tuning guide, monitoring and how to test - Server chapter summarises the limits and links to chapter 9; circuit breaker description and AI_MAX_INFLIGHT default corrected - Architecture: new files in the layout, design decisions for load handling; docs index lists chapter 9 - Protocol, AI and operations chapters link to chapter 9; test counts - Root and component READMEs describe the limits and settings Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
30 lines
1.3 KiB
Markdown
30 lines
1.3 KiB
Markdown
# wizard_website
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React + TypeScript frontend (Vite). All component styles are CSS modules
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(`*.module.css`); the design tokens live on the `.app` root in
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`src/App.module.css`.
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```bash
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npm install
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npm run dev # http://localhost:5173, proxies /api/* (incl. websocket) to localhost:8000 without the /api prefix
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npm run build
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npm run lint
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```
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The app is built with relative asset paths and connects to `../api/ws` relative to its own URL
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(`/wizard/website/` → `/wizard/api/ws`). Set `WIZARD_SERVER_URL` to proxy to another server in
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development, or `VITE_WS_URL` at build time to use an absolute websocket URL instead.
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## Structure
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- `src/api/` — protocol types and the `useWizard` hook (websocket connection,
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reconnect with a per-tab session token, game state, server load status; slow
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retries when the server is full)
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- `src/components/` — reusable UI (button, playing card, modal, toasts)
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- `src/screens/HomeScreen` — enter a name, create or join a lobby (Create is disabled with a
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notice while the server is busy)
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- `src/screens/LobbyScreen` — lobby code, players, AI players, rule options, start (disabled
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with a notice while the server is busy)
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- `src/screens/GameScreen` — the table: seats, trick, hand, bidding, trump choice,
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scoreboard, round summary, game over
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