- New docs/09-limits-and-performance.md: principles, all protection layers, what players see, configuration reference, measurements, tuning guide, monitoring and how to test - Server chapter summarises the limits and links to chapter 9; circuit breaker description and AI_MAX_INFLIGHT default corrected - Architecture: new files in the layout, design decisions for load handling; docs index lists chapter 9 - Protocol, AI and operations chapters link to chapter 9; test counts - Root and component READMEs describe the limits and settings Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
30 lines
1.7 KiB
Markdown
30 lines
1.7 KiB
Markdown
# wizard_server
|
|
|
|
FastAPI game server. It manages sessions, lobbies and games, and talks to the AI service.
|
|
|
|
- `game_logic/` — the standalone rules engine (`pip install ./game_logic`, see its README).
|
|
- `app/main.py` — routes: `GET /health`, `WS /ws` (browsers), `WS /internal/ai` (AI service,
|
|
refused when the request came through the reverse proxy)
|
|
- `app/protocol.py` — client message schema
|
|
- `app/service.py` — dispatches client messages, reconnects sessions, cleanup
|
|
- `app/lobby.py` — lobbies, seats, host actions, running games and AI turns
|
|
- `app/ai_bridge.py` — request/response protocol with the AI service, random-move fallback,
|
|
in-flight cap and circuit breaker
|
|
- `app/sessions.py` — sessions (token based, survive reloads) and ordered websocket sending
|
|
- `app/limits.py` — token bucket, per-IP rate limiter, connection limiter (abuse protection)
|
|
- `app/load.py` — load monitor (event loop lag, CPU, cgroup throttling) with hysteresis; the
|
|
service refuses new lobbies/games while overloaded or at `MAX_ACTIVE_GAMES`
|
|
|
|
Configuration (environment, all in `app/config.py`): `AI_SHARED_SECRET`, `AI_DECISION_TIMEOUT` (5s),
|
|
`AI_MOVE_DELAY` (0.8s), `TRICK_PAUSE` (1.8s), `SESSION_TTL` (1800s), `MAX_LOBBIES` (1000),
|
|
`ALLOWED_ORIGINS`, `LOG_LEVEL`, and the limits: `MAX_CONNECTIONS` (500), `MAX_CONNECTIONS_PER_IP` (10),
|
|
`MESSAGE_RATE`/`MESSAGE_BURST` (10/30), `LOBBY_CREATE_RATE` (10/min), `MAX_ACTIVE_GAMES` (50),
|
|
`LOAD_*` thresholds, `AI_MAX_INFLIGHT` (64), `AI_BREAKER_FAILURES`/`AI_BREAKER_COOLDOWN` (5/30s).
|
|
See `../docs/04-server.md` and `../docs/09-limits-and-performance.md`.
|
|
|
|
```bash
|
|
pip install -r requirements-dev.txt
|
|
uvicorn app.main:app --reload
|
|
pytest
|
|
```
|