Files
Wizard/wizard_ai/README.md
T
marvinandClaude Opus 5.5 9ffee8b952 Document limits, load control and performance
- New docs/09-limits-and-performance.md: principles, all protection
  layers, what players see, configuration reference, measurements,
  tuning guide, monitoring and how to test
- Server chapter summarises the limits and links to chapter 9; circuit
  breaker description and AI_MAX_INFLIGHT default corrected
- Architecture: new files in the layout, design decisions for load
  handling; docs index lists chapter 9
- Protocol, AI and operations chapters link to chapter 9; test counts
- Root and component READMEs describe the limits and settings

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 13:04:21 +02:00

32 lines
1.8 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# wizard_ai
AI player for the Wizard server. The actual RL model is still to be implemented; this package
provides everything around it.
- `agents/` — `Agent` interface (`act(observation) -> action`) plus `RandomAgent`,
`HeuristicAgent` (baseline / fallback) and `ModelAgent` (wraps a `Policy`)
- `model/encoding.py` — observation → fixed-size feature vector (`FEATURE_SIZE`), and the fixed
action space (21 bids + 60 cards) with legal-action masks; works for 3–6 players
- `model/policy.py` — **the place to plug in the model**: subclass `Policy`, implement
`select`, `update`, `save_weights`/`load`, register with `@register_policy`.
`UniformPolicy` is a placeholder so the pipeline runs end to end.
- `training/env.py` — turn-based multi-agent environment around `wizard_game`
(reward = score change per round / 100)
- `training/self_play.py` — self-play loop collecting per-player trajectories and calling
`Policy.update`, with checkpointing
- `training/evaluate.py` — play agents against each other (mean score, win rate)
- `service/client.py` — production: connects to `ws://wizard_server:8083/internal/ai`,
answers `decide` requests, reconnects automatically. Work is bounded: `AI_WORKERS` (1)
parallel decisions, at most `AI_MAX_QUEUE` (64) requests in progress (more are answered
"overloaded"), expired requests are dropped, and from `AI_DEGRADE_QUEUE` (8) waiting requests —
or when the model is too slow — the heuristic decides instead of the model
(see `../docs/09-limits-and-performance.md`)
```bash
pip install -r requirements-dev.txt
python -m wizard_ai train --episodes 5000 --out models/latest
python -m wizard_ai evaluate --agents model,heuristic,random,random --games 200
python -m wizard_ai serve # env: SERVER_URL, AI_SHARED_SECRET, AGENT, MODEL_PATH, AI_WORKERS, AI_MAX_QUEUE, AI_DEGRADE_QUEUE
pytest
```