- New docs/09-limits-and-performance.md: principles, all protection layers, what players see, configuration reference, measurements, tuning guide, monitoring and how to test - Server chapter summarises the limits and links to chapter 9; circuit breaker description and AI_MAX_INFLIGHT default corrected - Architecture: new files in the layout, design decisions for load handling; docs index lists chapter 9 - Protocol, AI and operations chapters link to chapter 9; test counts - Root and component READMEs describe the limits and settings Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
32 lines
1.8 KiB
Markdown
32 lines
1.8 KiB
Markdown
# wizard_ai
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AI player for the Wizard server. The actual RL model is still to be implemented; this package
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provides everything around it.
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- `agents/` — `Agent` interface (`act(observation) -> action`) plus `RandomAgent`,
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`HeuristicAgent` (baseline / fallback) and `ModelAgent` (wraps a `Policy`)
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- `model/encoding.py` — observation → fixed-size feature vector (`FEATURE_SIZE`), and the fixed
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action space (21 bids + 60 cards) with legal-action masks; works for 3–6 players
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- `model/policy.py` — **the place to plug in the model**: subclass `Policy`, implement
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`select`, `update`, `save_weights`/`load`, register with `@register_policy`.
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`UniformPolicy` is a placeholder so the pipeline runs end to end.
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- `training/env.py` — turn-based multi-agent environment around `wizard_game`
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(reward = score change per round / 100)
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- `training/self_play.py` — self-play loop collecting per-player trajectories and calling
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`Policy.update`, with checkpointing
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- `training/evaluate.py` — play agents against each other (mean score, win rate)
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- `service/client.py` — production: connects to `ws://wizard_server:8083/internal/ai`,
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answers `decide` requests, reconnects automatically. Work is bounded: `AI_WORKERS` (1)
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parallel decisions, at most `AI_MAX_QUEUE` (64) requests in progress (more are answered
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"overloaded"), expired requests are dropped, and from `AI_DEGRADE_QUEUE` (8) waiting requests —
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or when the model is too slow — the heuristic decides instead of the model
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(see `../docs/09-limits-and-performance.md`)
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```bash
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pip install -r requirements-dev.txt
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python -m wizard_ai train --episodes 5000 --out models/latest
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python -m wizard_ai evaluate --agents model,heuristic,random,random --games 200
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python -m wizard_ai serve # env: SERVER_URL, AI_SHARED_SECRET, AGENT, MODEL_PATH, AI_WORKERS, AI_MAX_QUEUE, AI_DEGRADE_QUEUE
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pytest
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```
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