Files
Wizard/wizard_website
marvinandClaude Opus 5.5 9ffee8b952 Document limits, load control and performance
- New docs/09-limits-and-performance.md: principles, all protection
  layers, what players see, configuration reference, measurements,
  tuning guide, monitoring and how to test
- Server chapter summarises the limits and links to chapter 9; circuit
  breaker description and AI_MAX_INFLIGHT default corrected
- Architecture: new files in the layout, design decisions for load
  handling; docs index lists chapter 9
- Protocol, AI and operations chapters link to chapter 9; test counts
- Root and component READMEs describe the limits and settings

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 13:04:21 +02:00
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wizard_website

React + TypeScript frontend (Vite). All component styles are CSS modules (*.module.css); the design tokens live on the .app root in src/App.module.css.

npm install
npm run dev      # http://localhost:5173, proxies /api/* (incl. websocket) to localhost:8000 without the /api prefix
npm run build
npm run lint

The app is built with relative asset paths and connects to ../api/ws relative to its own URL (/wizard/website/ → /wizard/api/ws). Set WIZARD_SERVER_URL to proxy to another server in development, or VITE_WS_URL at build time to use an absolute websocket URL instead.

Structure

  • src/api/ — protocol types and the useWizard hook (websocket connection, reconnect with a per-tab session token, game state, server load status; slow retries when the server is full)
  • src/components/ — reusable UI (button, playing card, modal, toasts)
  • src/screens/HomeScreen — enter a name, create or join a lobby (Create is disabled with a notice while the server is busy)
  • src/screens/LobbyScreen — lobby code, players, AI players, rule options, start (disabled with a notice while the server is busy)
  • src/screens/GameScreen — the table: seats, trick, hand, bidding, trump choice, scoreboard, round summary, game over