Serve API and website behind Caddy path prefixes

Caddy forwards /wizard/api/* and /wizard/website/* with the prefix
stripped, so the server received /ws instead of /api/ws and the website
connected to /api/ws on the domain root.

- Server routes are now /ws and /health (was /api/ws, /api/health)
- Website derives the websocket URL from its own location (../api/ws),
  giving /wizard/api/ws in production and /api/ws in development
- Vite dev proxy strips /api like the production proxy
- nginx back to the plain SPA config since Caddy strips the prefix
- /internal/ai rejects requests that came through the reverse proxy,
  in addition to the shared secret
- Docs updated for the prefixed deployment

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-09-27 10:00:29 +02:00
co-authored by Claude Opus 5.5
parent 00c73306d7
commit 90176e1cca
13 changed files with 60 additions and 40 deletions
+1 -1
View File
@@ -2,7 +2,7 @@
# python3 -c "import secrets; print(secrets.token_urlsafe(32))"
AI_SHARED_SECRET=change-me
# Optional: comma separated list of allowed websocket origins, e.g. https://wizard.example.com
# Optional: comma separated list of allowed websocket origins, e.g. https://game.marvinkrausser.com
ALLOWED_ORIGINS=
# Agent of the AI service: model (falls back to heuristic without checkpoint), heuristic or random
+7 -4
View File
@@ -10,8 +10,8 @@ An online version of the card game Wizard (rules: `wizard_instructions/`).
| AI player | `wizard_ai/` | Python; RL training skeleton + websocket service |
```
browser ──wss /api/ws──▶ Caddy ──▶ wizard_server ◀──ws /internal/ai── wizard_ai
──https /──────▶ Caddy ──▶ wizard_website (network wizard_internal)
browser ──wss /wizard/api/ws──────▶ Caddy ──/ws──▶ wizard_server:8083 ◀──ws /internal/ai── wizard_ai
──https /wizard/website/──▶ Caddy ──/────▶ wizard_website:8082 (network wizard_internal)
```
## How it works
@@ -43,8 +43,11 @@ docker compose up -d --build
- `wizard_server` joins the external network `wizard_api` (port 8083) and `wizard_internal`.
- `wizard_ai` joins only `wizard_internal`, created by compose as an internal network.
Add a site block like `Caddyfile.example` to the existing Caddy container: `/api/*` goes to
`wizard_server:8083`, everything else to `wizard_website:8082`.
In the Caddy reverse proxy, `/wizard/website/*` goes to `wizard_website:8082`
and `/wizard/api/*` to `wizard_server:8083`, both with the prefix stripped. The website uses
relative asset paths and derives the API address from its own URL (`../api/ws`), so it works under
any prefix as long as the website and API are siblings. `/internal/ai` refuses requests that come
through the proxy (forwarding headers present), in addition to requiring `AI_SHARED_SECRET`.
Trained AI checkpoints go into `wizard_ai/models/latest/` (mounted read-only). Until one exists
the AI service uses the built-in heuristic player.
+1 -1
View File
@@ -21,6 +21,6 @@ USER wizard
EXPOSE 8083
HEALTHCHECK --interval=30s --timeout=3s --start-period=5s \
CMD python -c "import urllib.request; urllib.request.urlopen('http://127.0.0.1:8083/api/health', timeout=2)"
CMD python -c "import urllib.request; urllib.request.urlopen('http://127.0.0.1:8083/health', timeout=2)"
CMD ["uvicorn", "app.main:app", "--host", "0.0.0.0", "--port", "8083", "--proxy-headers", "--forwarded-allow-ips", "*"]
+2 -1
View File
@@ -3,7 +3,8 @@
FastAPI game server. It manages sessions, lobbies and games, and talks to the AI service.
- `game_logic/` — the standalone rules engine (`pip install ./game_logic`, see its README).
- `app/main.py` — routes: `GET /api/health`, `WS /api/ws` (browsers), `WS /internal/ai` (AI service)
- `app/main.py` — routes: `GET /health`, `WS /ws` (browsers), `WS /internal/ai` (AI service,
refused when the request came through the reverse proxy)
- `app/protocol.py` — client message schema
- `app/service.py` — dispatches client messages, reconnects sessions, cleanup
- `app/lobby.py` — lobbies, seats, host actions, running games and AI turns
+15 -8
View File
@@ -1,10 +1,10 @@
"""FastAPI application of the Wizard game server.
Routes:
- ``GET /api/health`` health check
- ``WS /api/ws`` web clients (see ``app.protocol``)
- ``WS /internal/ai`` AI service (see ``app.ai_bridge``); not meant to be
exposed by the reverse proxy and protected by ``AI_SHARED_SECRET``
Routes (the reverse proxy strips its path prefix, e.g. ``/wizard/api``):
- ``GET /health`` health check
- ``WS /ws`` web clients (see ``app.protocol``)
- ``WS /internal/ai`` AI service (see ``app.ai_bridge``); only accepted from
direct connections on the internal network and protected by ``AI_SHARED_SECRET``
"""
from __future__ import annotations
@@ -39,7 +39,7 @@ def create_app(config: Settings = settings) -> FastAPI:
app = FastAPI(title="Wizard game server", lifespan=lifespan, docs_url=None, redoc_url=None)
app.state.service = service
@app.get("/api/health")
@app.get("/health")
async def health() -> dict:
return {
"status": "ok",
@@ -48,13 +48,13 @@ def create_app(config: Settings = settings) -> FastAPI:
"ai_available": service.bridge.available,
}
@app.websocket("/api/ws")
@app.websocket("/ws")
async def client_socket(websocket: WebSocket) -> None:
await service.handle_client(websocket)
@app.websocket("/internal/ai")
async def ai_socket(websocket: WebSocket) -> None:
if not _ai_authorized(websocket, config.ai_shared_secret):
if _via_proxy(websocket) or not _ai_authorized(websocket, config.ai_shared_secret):
await websocket.close(code=1008)
return
await service.handle_ai(websocket)
@@ -62,6 +62,13 @@ def create_app(config: Settings = settings) -> FastAPI:
return app
def _via_proxy(websocket: WebSocket) -> bool:
# The reverse proxy forwards everything below its prefix, including
# /internal/ai. Requests that went through it carry forwarding headers;
# the AI service connects directly over the internal network.
return any(name in websocket.headers for name in ("x-forwarded-for", "forwarded", "via"))
def _ai_authorized(websocket: WebSocket, secret: str) -> bool:
if not secret:
return True
+1 -1
View File
@@ -1,4 +1,4 @@
"""Messages exchanged with web clients over the ``/api/ws`` websocket.
"""Messages exchanged with web clients over the ``/ws`` websocket.
Client -> server messages are validated with pydantic. Server -> client
messages are plain dicts:
+13 -4
View File
@@ -32,7 +32,7 @@ def is_state(message):
def connect(client, token=None):
ws = client.sockets.enter_context(client.websocket_connect("/api/ws"))
ws = client.sockets.enter_context(client.websocket_connect("/ws"))
ws.send_json({"type": "hello", "token": token})
welcome = receive_until(ws, lambda m: m["type"] == "welcome")
receive_until(ws, is_state)
@@ -40,13 +40,13 @@ def connect(client, token=None):
def test_health(client):
response = client.get("/api/health")
response = client.get("/health")
assert response.status_code == 200
assert response.json()["status"] == "ok"
def test_requires_hello(client):
with client.websocket_connect("/api/ws") as ws:
with client.websocket_connect("/ws") as ws:
ws.send_json({"type": "create_lobby", "name": "Ann"})
assert ws.receive_json()["type"] == "error"
@@ -118,7 +118,7 @@ def test_reconnect_with_token(client):
code = receive_until(ws, is_state)["lobby"]["code"]
ws.close()
ws2 = client.sockets.enter_context(client.websocket_connect("/api/ws"))
ws2 = client.sockets.enter_context(client.websocket_connect("/ws"))
ws2.send_json({"type": "hello", "token": welcome["token"]})
again = receive_until(ws2, lambda m: m["type"] == "welcome")
assert again["player_id"] == welcome["player_id"]
@@ -153,6 +153,15 @@ def test_ai_endpoint_requires_secret(client):
ws.receive_json()
def test_ai_endpoint_rejects_proxied_requests(client):
from starlette.websockets import WebSocketDisconnect
headers = {"Authorization": f"Bearer {SECRET}", "X-Forwarded-For": "203.0.113.7"}
with pytest.raises(WebSocketDisconnect):
with client.websocket_connect("/internal/ai", headers=headers) as ws:
ws.receive_json()
def test_ai_service_decides(client):
"""A fake AI service answers decide requests with the first legal action."""
requests = []
+2 -2
View File
@@ -1,3 +1,3 @@
# Absolute websocket URL of the game server. Leave empty to use /api/ws on the
# same host the website is served from (recommended behind the Caddy proxy).
# Absolute websocket URL of the game server. Leave empty to connect to
# ../api/ws relative to the page URL (recommended).
VITE_WS_URL=
+2 -2
View File
@@ -6,8 +6,8 @@ COPY package.json package-lock.json ./
RUN npm ci
COPY . .
# Optional absolute websocket URL of the game server, e.g. wss://api.example.com/api/ws.
# By default the app connects to /api/ws on the host it was loaded from.
# Optional absolute websocket URL of the game server, e.g. wss://game.example.com/wizard/api/ws.
# By default the app connects to ../api/ws relative to the page URL.
ARG VITE_WS_URL=
ENV VITE_WS_URL=${VITE_WS_URL}
RUN npm run build
+4 -3
View File
@@ -6,13 +6,14 @@ React + TypeScript frontend (Vite). All component styles are CSS modules
```bash
npm install
npm run dev # http://localhost:5173, proxies /api (incl. websocket) to localhost:8000
npm run dev # http://localhost:5173, proxies /api/* (incl. websocket) to localhost:8000 without the /api prefix
npm run build
npm run lint
```
Set `WIZARD_SERVER_URL` to proxy to another server in development, or
`VITE_WS_URL` at build time to connect to an absolute websocket URL.
The app is built with relative asset paths and connects to `../api/ws` relative to its own URL
(`/wizard/website/` → `/wizard/api/ws`). Set `WIZARD_SERVER_URL` to proxy to another server in
development, or `VITE_WS_URL` at build time to use an absolute websocket URL instead.
## Structure
+3 -10
View File
@@ -6,19 +6,12 @@ server {
# Hashed build assets can be cached forever.
location /assets/ {
add_header Cache-Control "public, max-age=31536000, immutable";
try_files $uri @strip_prefix;
try_files $uri =404;
}
# Single page app: always serve index.html.
location / {
add_header Cache-Control "no-cache";
try_files $uri @strip_prefix;
}
# The reverse proxy may forward requests with their path prefix
# (e.g. /website/assets/app.js). Drop leading segments until a file
# matches; everything else is the single page app.
location @strip_prefix {
rewrite ^/[^/]+(/.+)$ $1 last;
rewrite ^ /index.html last;
try_files $uri /index.html;
}
}
+6 -2
View File
@@ -29,8 +29,12 @@ const CLOSE_REPLACED = 4000
function websocketUrl(): string {
const configured = import.meta.env.VITE_WS_URL as string | undefined
if (configured) return configured
const protocol = window.location.protocol === 'https:' ? 'wss:' : 'ws:'
return `${protocol}//${window.location.host}/api/ws`
// The API lives next to the website: /wizard/website/ -> /wizard/api/ws
// (and /api/ws in development).
const url = new URL('../api/ws', window.location.href)
url.protocol = url.protocol === 'https:' ? 'wss:' : 'ws:'
url.search = ''
return url.toString()
}
function readToken(): string | null {
+3 -1
View File
@@ -7,11 +7,13 @@ export default defineConfig({
// Relative asset URLs, so the app works under any path prefix (e.g. /website/).
base: './',
server: {
// Forward API requests (including the websocket) to a locally running game server.
// Forward API requests (including the websocket) to a locally running game
// server, stripping the prefix like the production reverse proxy does.
proxy: {
'/api': {
target: process.env.WIZARD_SERVER_URL ?? 'http://localhost:8000',
ws: true,
rewrite: (path) => path.replace(/^\/api/, ''),
},
},
},