Files
Wizard/wizard_server/app/main.py
T
marvinandClaude Opus 5.5 87dfcd55b7 Add resource limits, abuse protection and overload handling
Running games always continue; new work is refused when there is no
capacity; abuse is rejected immediately.

- Docker: CPU/memory/pids caps per container (overridable in .env);
  uvicorn message size, queue and concurrency limits
- Server abuse limits: connections total/per IP (close 1013), message
  rate per connection (token bucket, close 1008 on floods), lobby
  creation rate per IP
- Load monitor: event loop lag, CPU of the own cgroup quota and
  throttling, with hysteresis (normal/busy/overloaded, severe lag
  overloads immediately)
- Admission control: create_lobby and start_game refused while
  overloaded or MAX_ACTIVE_GAMES are running; server_status message
  broadcast on changes; /health reports load but stays ok
- AI bridge: timeout sent with requests, in-flight cap, circuit breaker
- AI service: bounded workers and queue ("overloaded"), drops expired
  requests, degrades to the heuristic agent when busy or too slow
- Website: busy notices, Create/Start disabled when not accepting
  games, slow retry when the server is full
- Tests for limiters, load levels, admission control and AI service
  limits; docs updated

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 12:51:46 +02:00

84 lines
2.7 KiB
Python

"""FastAPI application of the Wizard game server.
Routes (the reverse proxy strips its path prefix, e.g. ``/wizard/api``):
- ``GET /health`` health check
- ``WS /ws`` web clients (see ``app.protocol``)
- ``WS /internal/ai`` AI service (see ``app.ai_bridge``); only accepted from
direct connections on the internal network and protected by ``AI_SHARED_SECRET``
"""
from __future__ import annotations
import asyncio
import contextlib
import logging
import secrets
from collections.abc import AsyncIterator
from fastapi import FastAPI, WebSocket
from .config import Settings, settings
from .service import WizardService
logger = logging.getLogger(__name__)
def create_app(config: Settings = settings) -> FastAPI:
service = WizardService(config)
@contextlib.asynccontextmanager
async def lifespan(_: FastAPI) -> AsyncIterator[None]:
if not config.ai_shared_secret:
logger.warning("AI_SHARED_SECRET is not set, /internal/ai is unauthenticated")
tasks = [
asyncio.create_task(service.cleanup_loop()),
asyncio.create_task(service.load.run()),
]
try:
yield
finally:
for task in tasks:
task.cancel()
app = FastAPI(title="Wizard game server", lifespan=lifespan, docs_url=None, redoc_url=None)
app.state.service = service
@app.get("/health")
async def health() -> dict:
return service.health()
@app.websocket("/ws")
async def client_socket(websocket: WebSocket) -> None:
await service.handle_client(websocket)
@app.websocket("/internal/ai")
async def ai_socket(websocket: WebSocket) -> None:
if _via_proxy(websocket) or not _ai_authorized(websocket, config.ai_shared_secret):
await websocket.close(code=1008)
return
await service.handle_ai(websocket)
return app
def _via_proxy(websocket: WebSocket) -> bool:
# The reverse proxy forwards everything below its prefix, including
# /internal/ai. Requests that went through it carry forwarding headers;
# the AI service connects directly over the internal network.
return any(name in websocket.headers for name in ("x-forwarded-for", "forwarded", "via"))
def _ai_authorized(websocket: WebSocket, secret: str) -> bool:
if not secret:
return True
header = websocket.headers.get("authorization", "")
token = header.removeprefix("Bearer ").strip() if header.startswith("Bearer ") else ""
return secrets.compare_digest(token.encode(), secret.encode())
logging.basicConfig(
level=settings.log_level.upper(),
format="%(asctime)s %(levelname)s %(name)s: %(message)s",
)
app = create_app()