Always forbid bids that add up to the cards in hand
The sum of all bids may never equal the number of cards each player holds in the round; the last bidder has to adjust their bid. This was an optional "not equal" lobby setting and is now a fixed rule of the game engine, so it applies to humans, AI players and training alike. - Remove GameOptions.not_equal, the set_options field, the lobby toggle and the --not-equal training flag - Explain the rule in the lobby and show the blocked bid while bidding - Drop the option from the AI observation encoding - Tests check that no round ends with bids summing to the cards in hand Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -126,9 +126,9 @@ class WizardService:
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seat.session.send(protocol.error("You were removed from the lobby"))
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self._send_no_lobby(seat.session)
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lobby.broadcast()
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case protocol.SetOptions(not_equal=not_equal, hidden_bids=hidden_bids):
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case protocol.SetOptions(hidden_bids=hidden_bids):
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lobby = self._lobby_of(session)
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lobby.set_options(session, GameOptions(not_equal=not_equal, hidden_bids=hidden_bids))
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lobby.set_options(session, GameOptions(hidden_bids=hidden_bids))
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lobby.broadcast()
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case protocol.StartGame():
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lobby = self._lobby_of(session)
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