Serve API and website behind Caddy path prefixes
Caddy forwards /wizard/api/* and /wizard/website/* with the prefix stripped, so the server received /ws instead of /api/ws and the website connected to /api/ws on the domain root. - Server routes are now /ws and /health (was /api/ws, /api/health) - Website derives the websocket URL from its own location (../api/ws), giving /wizard/api/ws in production and /api/ws in development - Vite dev proxy strips /api like the production proxy - nginx back to the plain SPA config since Caddy strips the prefix - /internal/ai rejects requests that came through the reverse proxy, in addition to the shared secret - Docs updated for the prefixed deployment Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1,3 +1,3 @@
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# Absolute websocket URL of the game server. Leave empty to use /api/ws on the
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# same host the website is served from (recommended behind the Caddy proxy).
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# Absolute websocket URL of the game server. Leave empty to connect to
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# ../api/ws relative to the page URL (recommended).
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VITE_WS_URL=
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@@ -6,8 +6,8 @@ COPY package.json package-lock.json ./
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RUN npm ci
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COPY . .
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# Optional absolute websocket URL of the game server, e.g. wss://api.example.com/api/ws.
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# By default the app connects to /api/ws on the host it was loaded from.
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# Optional absolute websocket URL of the game server, e.g. wss://game.example.com/wizard/api/ws.
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# By default the app connects to ../api/ws relative to the page URL.
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ARG VITE_WS_URL=
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ENV VITE_WS_URL=${VITE_WS_URL}
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RUN npm run build
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@@ -6,13 +6,14 @@ React + TypeScript frontend (Vite). All component styles are CSS modules
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```bash
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npm install
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npm run dev # http://localhost:5173, proxies /api (incl. websocket) to localhost:8000
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npm run dev # http://localhost:5173, proxies /api/* (incl. websocket) to localhost:8000 without the /api prefix
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npm run build
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npm run lint
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```
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Set `WIZARD_SERVER_URL` to proxy to another server in development, or
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`VITE_WS_URL` at build time to connect to an absolute websocket URL.
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The app is built with relative asset paths and connects to `../api/ws` relative to its own URL
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(`/wizard/website/` → `/wizard/api/ws`). Set `WIZARD_SERVER_URL` to proxy to another server in
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development, or `VITE_WS_URL` at build time to use an absolute websocket URL instead.
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## Structure
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@@ -6,19 +6,12 @@ server {
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# Hashed build assets can be cached forever.
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location /assets/ {
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add_header Cache-Control "public, max-age=31536000, immutable";
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try_files $uri @strip_prefix;
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try_files $uri =404;
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}
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# Single page app: always serve index.html.
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location / {
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add_header Cache-Control "no-cache";
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try_files $uri @strip_prefix;
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}
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# The reverse proxy may forward requests with their path prefix
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# (e.g. /website/assets/app.js). Drop leading segments until a file
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# matches; everything else is the single page app.
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location @strip_prefix {
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rewrite ^/[^/]+(/.+)$ $1 last;
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rewrite ^ /index.html last;
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try_files $uri /index.html;
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}
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}
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@@ -29,8 +29,12 @@ const CLOSE_REPLACED = 4000
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function websocketUrl(): string {
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const configured = import.meta.env.VITE_WS_URL as string | undefined
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if (configured) return configured
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const protocol = window.location.protocol === 'https:' ? 'wss:' : 'ws:'
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return `${protocol}//${window.location.host}/api/ws`
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// The API lives next to the website: /wizard/website/ -> /wizard/api/ws
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// (and /api/ws in development).
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const url = new URL('../api/ws', window.location.href)
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url.protocol = url.protocol === 'https:' ? 'wss:' : 'ws:'
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url.search = ''
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return url.toString()
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}
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function readToken(): string | null {
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@@ -7,11 +7,13 @@ export default defineConfig({
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// Relative asset URLs, so the app works under any path prefix (e.g. /website/).
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base: './',
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server: {
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// Forward API requests (including the websocket) to a locally running game server.
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// Forward API requests (including the websocket) to a locally running game
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// server, stripping the prefix like the production reverse proxy does.
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proxy: {
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'/api': {
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target: process.env.WIZARD_SERVER_URL ?? 'http://localhost:8000',
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ws: true,
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rewrite: (path) => path.replace(/^\/api/, ''),
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},
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},
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},
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