Running games always continue; new work is refused when there is no
capacity; abuse is rejected immediately.
- Docker: CPU/memory/pids caps per container (overridable in .env);
uvicorn message size, queue and concurrency limits
- Server abuse limits: connections total/per IP (close 1013), message
rate per connection (token bucket, close 1008 on floods), lobby
creation rate per IP
- Load monitor: event loop lag, CPU of the own cgroup quota and
throttling, with hysteresis (normal/busy/overloaded, severe lag
overloads immediately)
- Admission control: create_lobby and start_game refused while
overloaded or MAX_ACTIVE_GAMES are running; server_status message
broadcast on changes; /health reports load but stays ok
- AI bridge: timeout sent with requests, in-flight cap, circuit breaker
- AI service: bounded workers and queue ("overloaded"), drops expired
requests, degrades to the heuristic agent when busy or too slow
- Website: busy notices, Create/Start disabled when not accepting
games, slow retry when the server is full
- Tests for limiters, load levels, admission control and AI service
limits; docs updated
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
27 lines
815 B
Python
27 lines
815 B
Python
import contextlib
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import pytest
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from fastapi.testclient import TestClient
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from app.config import Settings
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from app.main import create_app
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from helpers import TEST_SETTINGS
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@pytest.fixture
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def make_client():
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"""Factory: ``make_client(**settings_overrides)`` returns a started TestClient."""
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with contextlib.ExitStack() as stack:
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def factory(**overrides):
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settings = Settings(**{**TEST_SETTINGS, **overrides})
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test_client = stack.enter_context(TestClient(create_app(settings)))
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# Websocket sessions are closed before the app stops (entered later, exited first).
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test_client.sockets = stack.enter_context(contextlib.ExitStack())
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return test_client
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yield factory
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@pytest.fixture
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def client(make_client):
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return make_client()
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