# wizard_ai AI player for the Wizard server. The actual RL model is still to be implemented; this package provides everything around it. - `agents/` — `Agent` interface (`act(observation) -> action`) plus `RandomAgent`, `HeuristicAgent` (baseline / fallback) and `ModelAgent` (wraps a `Policy`) - `model/encoding.py` — observation → fixed-size feature vector (`FEATURE_SIZE`), and the fixed action space (21 bids + 60 cards) with legal-action masks; works for 3–6 players - `model/policy.py` — **the place to plug in the model**: subclass `Policy`, implement `select`, `update`, `save_weights`/`load`, register with `@register_policy`. `UniformPolicy` is a placeholder so the pipeline runs end to end. - `training/env.py` — turn-based multi-agent environment around `wizard_game` (reward = score change per round / 100) - `training/self_play.py` — self-play loop collecting per-player trajectories and calling `Policy.update`, with checkpointing - `training/evaluate.py` — play agents against each other (mean score, win rate) - `service/client.py` — production: connects to `ws://wizard_server:8083/internal/ai`, answers `decide` requests, reconnects automatically ```bash pip install -r requirements-dev.txt python -m wizard_ai train --episodes 5000 --out models/latest python -m wizard_ai evaluate --agents model,heuristic,random,random --games 200 python -m wizard_ai serve # env: SERVER_URL, AI_SHARED_SECRET, AGENT, MODEL_PATH pytest ```