Document limits, load control and performance
- New docs/09-limits-and-performance.md: principles, all protection layers, what players see, configuration reference, measurements, tuning guide, monitoring and how to test - Server chapter summarises the limits and links to chapter 9; circuit breaker description and AI_MAX_INFLIGHT default corrected - Architecture: new files in the layout, design decisions for load handling; docs index lists chapter 9 - Protocol, AI and operations chapters link to chapter 9; test counts - Root and component READMEs describe the limits and settings Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -8,11 +8,19 @@ FastAPI game server. It manages sessions, lobbies and games, and talks to the AI
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- `app/protocol.py` — client message schema
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- `app/service.py` — dispatches client messages, reconnects sessions, cleanup
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- `app/lobby.py` — lobbies, seats, host actions, running games and AI turns
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- `app/ai_bridge.py` — request/response protocol with the AI service, random-move fallback
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- `app/ai_bridge.py` — request/response protocol with the AI service, random-move fallback,
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in-flight cap and circuit breaker
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- `app/sessions.py` — sessions (token based, survive reloads) and ordered websocket sending
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- `app/limits.py` — token bucket, per-IP rate limiter, connection limiter (abuse protection)
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- `app/load.py` — load monitor (event loop lag, CPU, cgroup throttling) with hysteresis; the
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service refuses new lobbies/games while overloaded or at `MAX_ACTIVE_GAMES`
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Configuration (environment): `AI_SHARED_SECRET`, `AI_DECISION_TIMEOUT` (5s), `AI_MOVE_DELAY` (0.8s),
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`TRICK_PAUSE` (1.8s), `SESSION_TTL` (1800s), `MAX_LOBBIES` (1000), `ALLOWED_ORIGINS`, `LOG_LEVEL`.
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Configuration (environment, all in `app/config.py`): `AI_SHARED_SECRET`, `AI_DECISION_TIMEOUT` (5s),
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`AI_MOVE_DELAY` (0.8s), `TRICK_PAUSE` (1.8s), `SESSION_TTL` (1800s), `MAX_LOBBIES` (1000),
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`ALLOWED_ORIGINS`, `LOG_LEVEL`, and the limits: `MAX_CONNECTIONS` (500), `MAX_CONNECTIONS_PER_IP` (10),
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`MESSAGE_RATE`/`MESSAGE_BURST` (10/30), `LOBBY_CREATE_RATE` (10/min), `MAX_ACTIVE_GAMES` (50),
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`LOAD_*` thresholds, `AI_MAX_INFLIGHT` (64), `AI_BREAKER_FAILURES`/`AI_BREAKER_COOLDOWN` (5/30s).
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See `../docs/04-server.md` and `../docs/09-limits-and-performance.md`.
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```bash
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pip install -r requirements-dev.txt
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