Add resource limits, abuse protection and overload handling
Running games always continue; new work is refused when there is no
capacity; abuse is rejected immediately.
- Docker: CPU/memory/pids caps per container (overridable in .env);
uvicorn message size, queue and concurrency limits
- Server abuse limits: connections total/per IP (close 1013), message
rate per connection (token bucket, close 1008 on floods), lobby
creation rate per IP
- Load monitor: event loop lag, CPU of the own cgroup quota and
throttling, with hysteresis (normal/busy/overloaded, severe lag
overloads immediately)
- Admission control: create_lobby and start_game refused while
overloaded or MAX_ACTIVE_GAMES are running; server_status message
broadcast on changes; /health reports load but stays ok
- AI bridge: timeout sent with requests, in-flight cap, circuit breaker
- AI service: bounded workers and queue ("overloaded"), drops expired
requests, degrades to the heuristic agent when busy or too slow
- Website: busy notices, Create/Start disabled when not accepting
games, slow retry when the server is full
- Tests for limiters, load levels, admission control and AI service
limits; docs updated
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -104,3 +104,13 @@
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color: var(--text-muted);
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font-size: 13px;
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}
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.busy {
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margin: 0;
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padding: 10px 12px;
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border: 1px solid rgb(255 209 102 / 40%);
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border-radius: 10px;
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background: rgb(255 209 102 / 8%);
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color: var(--gold);
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font-size: 14px;
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}
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@@ -20,10 +20,12 @@ function initialCode(): string {
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interface HomeScreenProps {
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connected: boolean
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// False while the server refuses new games (overloaded or full).
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acceptingGames: boolean
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actions: WizardActions
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}
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export function HomeScreen({ connected, actions }: HomeScreenProps) {
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export function HomeScreen({ connected, acceptingGames, actions }: HomeScreenProps) {
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const [name, setName] = useState(initialName)
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const [code, setCode] = useState(initialCode)
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const trimmedName = name.trim()
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@@ -73,9 +75,20 @@ export function HomeScreen({ connected, actions }: HomeScreenProps) {
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onChange={(event) => setName(event.target.value)}
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/>
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<Button size="lg" className={styles.full} disabled={!connected || !trimmedName} onClick={create}>
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<Button
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size="lg"
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className={styles.full}
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disabled={!connected || !trimmedName || !acceptingGames}
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onClick={create}
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>
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Create lobby
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</Button>
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{connected && !acceptingGames && (
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<p className={styles.busy} role="status">
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The server is busy right now, so new games can't be created. You can still join an existing
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lobby — please try again in a moment.
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</p>
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)}
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<div className={styles.divider}>
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<span>or join a lobby</span>
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@@ -211,3 +211,13 @@
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color: var(--text-muted);
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font-size: 14px;
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}
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.busy {
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margin: 0;
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padding: 12px 16px;
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border: 1px solid rgb(255 209 102 / 40%);
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border-radius: 12px;
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background: rgb(255 209 102 / 8%);
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color: var(--gold);
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font-size: 14px;
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}
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@@ -7,6 +7,8 @@ import styles from './LobbyScreen.module.css'
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interface LobbyScreenProps {
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lobby: Lobby
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playerId: string
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// False while the server refuses new games (overloaded or full).
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acceptingGames: boolean
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actions: WizardActions
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}
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@@ -17,7 +19,7 @@ function inviteLink(code: string): string {
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return url.toString()
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}
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export function LobbyScreen({ lobby, playerId, actions }: LobbyScreenProps) {
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export function LobbyScreen({ lobby, playerId, acceptingGames, actions }: LobbyScreenProps) {
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const [copied, setCopied] = useState<'code' | 'link' | null>(null)
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const isHost = lobby.host_id === playerId
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const isFull = lobby.players.length >= lobby.max_players
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@@ -116,13 +118,24 @@ export function LobbyScreen({ lobby, playerId, actions }: LobbyScreenProps) {
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</label>
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</section>
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{!acceptingGames && (
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<p className={styles.busy} role="status">
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The server is busy right now, so games can't be started. Your lobby stays open — try again in a
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moment.
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</p>
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)}
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<footer className={styles.actions}>
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<Button variant="danger" onClick={actions.leaveLobby}>
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Leave lobby
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</Button>
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{isHost ? (
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<Button size="lg" disabled={missing > 0} onClick={actions.startGame}>
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{missing > 0 ? `Need ${missing} more player${missing > 1 ? 's' : ''}` : 'Start game'}
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<Button size="lg" disabled={missing > 0 || !acceptingGames} onClick={actions.startGame}>
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{missing > 0
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? `Need ${missing} more player${missing > 1 ? 's' : ''}`
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: acceptingGames
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? 'Start game'
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: 'Server busy'}
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</Button>
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) : (
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<p className={styles.waiting}>Waiting for the host to start the game…</p>
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