Add resource limits, abuse protection and overload handling
Running games always continue; new work is refused when there is no
capacity; abuse is rejected immediately.
- Docker: CPU/memory/pids caps per container (overridable in .env);
uvicorn message size, queue and concurrency limits
- Server abuse limits: connections total/per IP (close 1013), message
rate per connection (token bucket, close 1008 on floods), lobby
creation rate per IP
- Load monitor: event loop lag, CPU of the own cgroup quota and
throttling, with hysteresis (normal/busy/overloaded, severe lag
overloads immediately)
- Admission control: create_lobby and start_game refused while
overloaded or MAX_ACTIVE_GAMES are running; server_status message
broadcast on changes; /health reports load but stays ok
- AI bridge: timeout sent with requests, in-flight cap, circuit breaker
- AI service: bounded workers and queue ("overloaded"), drops expired
requests, degrades to the heuristic agent when busy or too slow
- Website: busy notices, Create/Start disabled when not accepting
games, slow retry when the server is full
- Tests for limiters, load levels, admission control and AI service
limits; docs updated
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -10,10 +10,12 @@ const STATUS_MESSAGES = {
|
||||
connecting: 'Connecting to the server…',
|
||||
closed: 'Connection lost. Reconnecting…',
|
||||
replaced: 'This game was opened in another window. Reload the page to continue here.',
|
||||
busy: 'The server is full right now. Retrying in a moment…',
|
||||
} as const
|
||||
|
||||
function App() {
|
||||
const { status, playerId, lobby, game, completedTrick, toasts, dismissToast, actions } = useWizard()
|
||||
const { status, playerId, lobby, game, completedTrick, serverStatus, toasts, dismissToast, actions } =
|
||||
useWizard()
|
||||
const lobbyCode = lobby?.code
|
||||
|
||||
// Keep the lobby code in the address bar so the URL can be shared as an invite link.
|
||||
@@ -27,9 +29,22 @@ function App() {
|
||||
|
||||
let screen
|
||||
if (!lobby || !playerId) {
|
||||
screen = <HomeScreen connected={status === 'open'} actions={actions} />
|
||||
screen = (
|
||||
<HomeScreen
|
||||
connected={status === 'open'}
|
||||
acceptingGames={serverStatus.accepting_games}
|
||||
actions={actions}
|
||||
/>
|
||||
)
|
||||
} else if (lobby.status === 'waiting' || !game) {
|
||||
screen = <LobbyScreen lobby={lobby} playerId={playerId} actions={actions} />
|
||||
screen = (
|
||||
<LobbyScreen
|
||||
lobby={lobby}
|
||||
playerId={playerId}
|
||||
acceptingGames={serverStatus.accepting_games}
|
||||
actions={actions}
|
||||
/>
|
||||
)
|
||||
} else {
|
||||
screen = (
|
||||
<GameScreen
|
||||
|
||||
Reference in New Issue
Block a user