Keep last round's summary visible until all bids are placed

The round summary used to disappear after a fixed 5 seconds. It is now
derived from the game state: the previous round's result is shown while
the new round is in bidding and hides once card play starts. This also
survives a page reload.

- Drop the client-side round timer from useWizard
- On narrow screens show the summary in the page flow so it does not
  cover the bid buttons

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-09-27 10:40:13 +02:00
co-authored by Claude Opus 5.5
parent 21a2b044d9
commit 87151c2cc9
4 changed files with 17 additions and 29 deletions
@@ -1,5 +1,5 @@
import { useState } from 'react'
import type { GameView, Lobby, RoundResult, TrickResult } from '../../api/types'
import type { GameView, Lobby, TrickResult } from '../../api/types'
import type { WizardActions } from '../../api/useWizard'
import { Button } from '../../components/Button/Button'
import { Modal } from '../../components/Modal/Modal'
@@ -19,11 +19,10 @@ interface GameScreenProps {
game: GameView
playerId: string
completedTrick: TrickResult | null
completedRound: RoundResult | null
actions: WizardActions
}
export function GameScreen({ lobby, game, playerId, completedTrick, completedRound, actions }: GameScreenProps) {
export function GameScreen({ lobby, game, playerId, completedTrick, actions }: GameScreenProps) {
const [showScores, setShowScores] = useState(false)
const [confirmLeave, setConfirmLeave] = useState(false)
@@ -62,6 +61,12 @@ export function GameScreen({ lobby, game, playerId, completedTrick, completedRou
else if (trumpCard?.kind === 'wizard') trumpText = 'Wizard turned up — no trump'
else if (trumpCard?.kind === 'jester') trumpText = 'Jester turned up — no trump'
// The result of the previous round stays visible until everyone has bid in
// the new round (i.e. until the round moves on to playing cards).
const previousRound = obs.round_history.at(-1)
const showPreviousRound =
obs.phase === 'bidding' && previousRound !== undefined && previousRound.round_number === obs.round_number - 1
return (
<main className={styles.page}>
<header className={styles.topBar}>
@@ -82,6 +87,8 @@ export function GameScreen({ lobby, game, playerId, completedTrick, completedRou
</div>
</header>
{showPreviousRound && <RoundSummary result={previousRound} players={players} />}
<section className={styles.opponents}>
{opponents.map((seat) => (
<PlayerSeat key={seat} observation={obs} seat={seat} player={players[seat]} />
@@ -112,7 +119,6 @@ export function GameScreen({ lobby, game, playerId, completedTrick, completedRou
</div>
</section>
{completedRound && obs.phase !== 'finished' && <RoundSummary result={completedRound} players={players} />}
{showScores && (
<Modal title="Scoreboard" wide onClose={() => setShowScores(false)}>
@@ -66,12 +66,11 @@
}
}
/* On small screens it would cover the bid buttons; show it in the page flow instead. */
@media (max-width: 720px) {
.summary {
top: auto;
right: 50%;
bottom: 16px;
transform: translateX(50%);
animation: none;
position: static;
width: 100%;
box-shadow: none;
}
}