first prototype
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# wizard_server
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FastAPI game server. It manages sessions, lobbies and games, and talks to the AI service.
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- `game_logic/` — the standalone rules engine (`pip install ./game_logic`, see its README).
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- `app/main.py` — routes: `GET /api/health`, `WS /api/ws` (browsers), `WS /internal/ai` (AI service)
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- `app/protocol.py` — client message schema
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- `app/service.py` — dispatches client messages, reconnects sessions, cleanup
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- `app/lobby.py` — lobbies, seats, host actions, running games and AI turns
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- `app/ai_bridge.py` — request/response protocol with the AI service, random-move fallback
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- `app/sessions.py` — sessions (token based, survive reloads) and ordered websocket sending
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Configuration (environment): `AI_SHARED_SECRET`, `AI_DECISION_TIMEOUT` (5s), `AI_MOVE_DELAY` (0.8s),
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`TRICK_PAUSE` (1.8s), `SESSION_TTL` (1800s), `MAX_LOBBIES` (1000), `ALLOWED_ORIGINS`, `LOG_LEVEL`.
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```bash
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pip install -r requirements-dev.txt
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uvicorn app.main:app --reload
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pytest
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```
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