first prototype

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# wizard_ai
AI player for the Wizard server. The actual RL model is still to be implemented; this package
provides everything around it.
- `agents/` — `Agent` interface (`act(observation) -> action`) plus `RandomAgent`,
`HeuristicAgent` (baseline / fallback) and `ModelAgent` (wraps a `Policy`)
- `model/encoding.py` — observation → fixed-size feature vector (`FEATURE_SIZE`), and the fixed
action space (21 bids + 60 cards + 4 trump suits) with legal-action masks; works for 3–6 players
- `model/policy.py` — **the place to plug in the model**: subclass `Policy`, implement
`select`, `update`, `save_weights`/`load`, register with `@register_policy`.
`UniformPolicy` is a placeholder so the pipeline runs end to end.
- `training/env.py` — turn-based multi-agent environment around `wizard_game`
(reward = score change per round / 100)
- `training/self_play.py` — self-play loop collecting per-player trajectories and calling
`Policy.update`, with checkpointing
- `training/evaluate.py` — play agents against each other (mean score, win rate)
- `service/client.py` — production: connects to `ws://wizard_server:8083/internal/ai`,
answers `decide` requests, reconnects automatically
```bash
pip install -r requirements-dev.txt
python -m wizard_ai train --episodes 5000 --out models/latest
python -m wizard_ai evaluate --agents model,heuristic,random,random --games 200
python -m wizard_ai serve # env: SERVER_URL, AI_SHARED_SECRET, AGENT, MODEL_PATH
pytest
```