bug fix
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@@ -1,15 +0,0 @@
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# Example site block for the existing Caddy container. Caddy has to be attached
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# to the external networks "wizard_website" and "wizard_api".
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wizard.example.com {
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encode zstd gzip
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# Game server: REST + websocket (Caddy proxies websockets automatically).
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# /internal/* (AI endpoint) is intentionally not exposed.
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handle /api/* {
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reverse_proxy wizard_server:8083
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}
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handle {
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reverse_proxy wizard_website:8082
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}
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}
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@@ -6,12 +6,19 @@ server {
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# Hashed build assets can be cached forever.
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# Hashed build assets can be cached forever.
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location /assets/ {
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location /assets/ {
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add_header Cache-Control "public, max-age=31536000, immutable";
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add_header Cache-Control "public, max-age=31536000, immutable";
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try_files $uri =404;
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try_files $uri @strip_prefix;
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}
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}
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# Single page app: always serve index.html.
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location / {
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location / {
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add_header Cache-Control "no-cache";
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add_header Cache-Control "no-cache";
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try_files $uri /index.html;
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try_files $uri @strip_prefix;
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}
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# The reverse proxy may forward requests with their path prefix
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# (e.g. /website/assets/app.js). Drop leading segments until a file
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# matches; everything else is the single page app.
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location @strip_prefix {
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rewrite ^/[^/]+(/.+)$ $1 last;
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rewrite ^ /index.html last;
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}
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}
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}
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}
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@@ -4,6 +4,8 @@ import { defineConfig } from 'vite'
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// https://vite.dev/config/
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// https://vite.dev/config/
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export default defineConfig({
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export default defineConfig({
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plugins: [react()],
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plugins: [react()],
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// Relative asset URLs, so the app works under any path prefix (e.g. /website/).
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base: './',
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server: {
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server: {
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// Forward API requests (including the websocket) to a locally running game server.
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// Forward API requests (including the websocket) to a locally running game server.
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proxy: {
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proxy: {
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