changes face detection fps
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@@ -45,7 +45,8 @@ MAX_FRAME_BYTES = 1 * 1024 * 1024
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MAX_IMAGE_PIXELS = 20_000_000
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MAX_IMAGE_PIXELS = 20_000_000
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MAX_WEBSOCKETS = 3
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MAX_WEBSOCKETS = 3
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MAX_WEBSOCKETS_PER_IP = 1
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MAX_WEBSOCKETS_PER_IP = 1
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FACE_MIN_INTERVAL = 1 / 2.1
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FACE_MAX_FPS = float(os.getenv("FACE_MAX_FPS", "5.5")) # per websocket connection
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FACE_MIN_INTERVAL = 1 / FACE_MAX_FPS
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DECODE_DRAFT_SIZE = (256, 256) # JPEG decodes at reduced scale, still larger than the 64px model input
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DECODE_DRAFT_SIZE = (256, 256) # JPEG decodes at reduced scale, still larger than the 64px model input
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torch.set_num_threads(TORCH_THREADS)
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torch.set_num_threads(TORCH_THREADS)
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@@ -3,6 +3,11 @@ import { useRef, useEffect, useState } from 'react'
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const FRAME_QUALITY = 0.7;
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const FRAME_QUALITY = 0.7;
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// How many frames per second are sent to the API. The server drops frames
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// arriving faster than ~2.1/s (FACE_MAX_FPS in server.py), so values
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// above that have no effect unless the server limit is raised too.
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const FRAMES_PER_SECOND = 5;
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function Object_Detection() {
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function Object_Detection() {
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const videoRef = useRef(null);
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const videoRef = useRef(null);
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const canvasRefBBox = useRef(null);
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const canvasRefBBox = useRef(null);
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@@ -125,7 +130,7 @@ function Object_Detection() {
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if (!canvas) return;
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if (!canvas) return;
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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sendImageIntervall.current = setInterval(sendImage, 1000 / 2);
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sendImageIntervall.current = setInterval(sendImage, 1000 / FRAMES_PER_SECOND);
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}
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}
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socket.onmessage = (event) => {
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socket.onmessage = (event) => {
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drawBBox(JSON.parse(event.data).bboxes);
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drawBBox(JSON.parse(event.data).bboxes);
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