Files
ActionBlock/actionBlocks_website/src/audio/synthSounds.ts
T
2026-10-24 21:16:18 +02:00

132 lines
5.7 KiB
TypeScript

import { noteToFreq } from './pitch';
import type { PlayOptions, SoundId } from './types';
/*
* The volumes in these recipes shape each sound and balance its parts against each other.
* To make a whole sound louder or quieter, change its value in config/sound.ts instead.
*/
/** Builds one sound effect from oscillators and noise, connected to `out`. */
export type SynthRecipe = (ctx: AudioContext, out: AudioNode, options: PlayOptions) => void;
interface ToneOptions {
type?: OscillatorType;
from: number;
to?: number;
/** Delay in seconds from now. */
start?: number;
duration: number;
volume?: number;
}
/** A single oscillator with an exponential fade out and an optional pitch slide. */
export function tone(ctx: AudioContext, out: AudioNode, { type = 'square', from, to = from, start = 0, duration, volume = 0.2 }: ToneOptions) {
const t = ctx.currentTime + start;
const osc = ctx.createOscillator();
const gain = ctx.createGain();
osc.type = type;
osc.frequency.setValueAtTime(from, t);
if (to !== from) osc.frequency.exponentialRampToValueAtTime(to, t + duration);
gain.gain.setValueAtTime(volume, t);
gain.gain.exponentialRampToValueAtTime(0.0001, t + duration);
osc.connect(gain).connect(out);
osc.start(t);
osc.stop(t + duration + 0.02);
}
interface NoiseOptions {
start?: number;
duration: number;
volume?: number;
filter?: BiquadFilterType;
filterFrom?: number;
filterTo?: number;
}
const noiseBuffers = new WeakMap<BaseAudioContext, AudioBuffer>();
function noiseBuffer(ctx: BaseAudioContext): AudioBuffer {
let buffer = noiseBuffers.get(ctx);
if (!buffer) {
buffer = ctx.createBuffer(1, ctx.sampleRate, ctx.sampleRate);
const data = buffer.getChannelData(0);
for (let i = 0; i < data.length; i++) data[i] = Math.random() * 2 - 1;
noiseBuffers.set(ctx, buffer);
}
return buffer;
}
/** Filtered white noise burst, for drops, hits and drums. */
export function noise(
ctx: AudioContext,
out: AudioNode,
{ start = 0, duration, volume = 0.2, filter = 'lowpass', filterFrom = 4000, filterTo = filterFrom }: NoiseOptions,
) {
const t = ctx.currentTime + start;
const source = ctx.createBufferSource();
source.buffer = noiseBuffer(ctx);
const biquad = ctx.createBiquadFilter();
biquad.type = filter;
biquad.frequency.setValueAtTime(filterFrom, t);
if (filterTo !== filterFrom) biquad.frequency.exponentialRampToValueAtTime(filterTo, t + duration);
const gain = ctx.createGain();
gain.gain.setValueAtTime(volume, t);
gain.gain.exponentialRampToValueAtTime(0.0001, t + duration);
source.connect(biquad).connect(gain).connect(out);
source.start(t);
source.stop(t + duration + 0.02);
}
/** Plays notes one after another, `step` seconds apart. */
function arpeggio(ctx: AudioContext, out: AudioNode, notes: string[], step: number, type: OscillatorType, volume: number, noteLength = step * 1.5) {
notes.forEach((note, i) =>
tone(ctx, out, { type, from: noteToFreq(note), start: i * step, duration: noteLength, volume }),
);
}
export const synthSounds: Record<SoundId, SynthRecipe> = {
move: (ctx, out) => tone(ctx, out, { from: 220, duration: 0.03, volume: 0.06 }),
rotate: (ctx, out) => tone(ctx, out, { from: 440, to: 660, duration: 0.045, volume: 0.07 }),
hold: (ctx, out) => {
tone(ctx, out, { type: 'triangle', from: 330, to: 495, duration: 0.07, volume: 0.2 });
tone(ctx, out, { type: 'triangle', from: 495, start: 0.05, duration: 0.08, volume: 0.18 });
},
hardDrop: (ctx, out) => {
noise(ctx, out, { duration: 0.12, volume: 0.25, filterFrom: 3000, filterTo: 200 });
tone(ctx, out, { from: 160, to: 60, duration: 0.1, volume: 0.12 });
},
lock: (ctx, out) => tone(ctx, out, { type: 'triangle', from: 130, to: 80, duration: 0.07, volume: 0.25 }),
lineClear: (ctx, out, { intensity = 1 }) => {
// Each extra line raises the sweep by a major third.
const base = 523 * 2 ** (((Math.min(intensity, 3) - 1) * 4) / 12);
tone(ctx, out, { from: base, to: base * 2, duration: 0.16, volume: 0.1 });
tone(ctx, out, { type: 'triangle', from: base * 1.5, to: base * 3, start: 0.04, duration: 0.16, volume: 0.15 });
noise(ctx, out, { duration: 0.18, volume: 0.06, filter: 'highpass', filterFrom: 2000, filterTo: 8000 });
},
quad: (ctx, out) => {
arpeggio(ctx, out, ['C5', 'E5', 'G5', 'C6', 'E6'], 0.065, 'square', 0.09);
tone(ctx, out, { type: 'triangle', from: noteToFreq('C6'), start: 0.33, duration: 0.4, volume: 0.2 });
},
garbageIncoming: (ctx, out) => tone(ctx, out, { type: 'sawtooth', from: 110, to: 70, duration: 0.2, volume: 0.09 }),
itemPickup: (ctx, out) => {
tone(ctx, out, { from: noteToFreq('E6'), duration: 0.06, volume: 0.08 });
tone(ctx, out, { from: noteToFreq('B6'), start: 0.06, duration: 0.12, volume: 0.08 });
},
itemUse: (ctx, out) => {
tone(ctx, out, { from: 660, to: 1760, duration: 0.14, volume: 0.08 });
noise(ctx, out, { duration: 0.12, volume: 0.06, filter: 'highpass', filterFrom: 1000, filterTo: 6000 });
},
itemHit: (ctx, out) => {
tone(ctx, out, { type: 'sawtooth', from: 600, to: 120, duration: 0.28, volume: 0.1 });
noise(ctx, out, { duration: 0.22, volume: 0.12, filterFrom: 5000, filterTo: 300 });
},
countdown: (ctx, out) => tone(ctx, out, { from: noteToFreq('A4'), duration: 0.12, volume: 0.1 }),
go: (ctx, out) => tone(ctx, out, { from: noteToFreq('A5'), duration: 0.35, volume: 0.1 }),
knockout: (ctx, out) => {
tone(ctx, out, { from: 400, to: 100, duration: 0.3, volume: 0.08 });
noise(ctx, out, { start: 0.05, duration: 0.25, volume: 0.1, filterFrom: 1500, filterTo: 100 });
},
lose: (ctx, out) => arpeggio(ctx, out, ['G4', 'E4', 'C4', 'G3'], 0.18, 'triangle', 0.25, 0.22),
win: (ctx, out) => arpeggio(ctx, out, ['C5', 'E5', 'G5', 'C6', 'G5', 'C6'], 0.1, 'square', 0.08, 0.16),
};