namespace ActionBlocks.Game.Targeting;
public interface IGarbageTargeter
{
/// Picks who receives the next garbage attack from , or null if nobody can.
PlayerGame? NextTarget(PlayerGame sender, IReadOnlyList players);
}
/// Cycles through the living opponents of each sender in turn.
public sealed class CyclingGarbageTargeter : IGarbageTargeter
{
private readonly Dictionary _cursor = new();
public PlayerGame? NextTarget(PlayerGame sender, IReadOnlyList players)
{
var opponents = players.Where(p => p != sender).ToList();
if (opponents.Count == 0)
{
return null;
}
var start = _cursor.GetValueOrDefault(sender.PlayerId);
for (var i = 0; i < opponents.Count; i++)
{
var index = (start + i) % opponents.Count;
if (opponents[index].IsAlive)
{
_cursor[sender.PlayerId] = index + 1;
return opponents[index];
}
}
return null;
}
}