# Copy to .env (next to docker-compose.yml) and adjust. Docker Compose reads .env automatically. # Full URL the browser uses to reach the game hub through the reverse proxy. # Empty = "/hub". SERVER_URL=https://game.example.com/server/hub # Prefix the game server should accept when the proxy forwards its sub-path without # stripping it (e.g. /server). Leave empty if the proxy strips the prefix. PATH_BASE= # Comma separated origins allowed to connect to the hub. Empty = allow any origin. ALLOWED_ORIGINS=https://game.example.com # Chance (0..1) that each block of a new piece carries an item. Every block rolls on its # own, so one piece can carry several items. 0 = no items, 1 = every block has one. ITEM_SPAWN_CHANCE=0.1 # Other optional gameplay tuning, passed to the server as Game__ (see GameSettings.cs). # Add these under the server's "environment:" in docker-compose.yml to use them. # Game__CountdownSeconds=3