added global item config

This commit is contained in:
2026-10-25 22:31:22 +01:00
parent 6184cdba0a
commit 9178202c57
27 changed files with 637 additions and 88 deletions
+23
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// Gameplay tuning for the Action Blocks server.
// Changes are picked up automatically and used from the next match on (running matches keep their values).
// An invalid edit is logged by the server and ignored; an invalid file at startup stops the server.
// Any value can also be overridden with an env var, e.g. Game__Items__blind__DurationSeconds=6.
// Other rules (CountdownSeconds, LockDelaySeconds, ...) can be added to "Game" too, see GameSettings.cs.
{
"Game": {
// Chance (0..1) that each block of a new piece carries an item. Every block rolls on its own,
// so one piece can carry several items. 0 = no items, 1 = every block has one.
"ItemSpawnChance": 0.05,
// Which item a block gets: Weight / sum of all weights. Example: weights 2, 1, 1 = 50%, 25%, 25%.
// Weight 0 disables an item. DurationSeconds only exists for the timed items (blind, transform).
"Items": {
"add_line": { "Weight": 1 },
"clear_line": { "Weight": 1 },
"nuke": { "Weight": 1 },
"swap": { "Weight": 1 },
"blind": { "Weight": 1, "DurationSeconds": 4 },
"transform": { "Weight": 1, "DurationSeconds": 8 }
}
}
}