added global item config
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@@ -11,10 +11,7 @@ PATH_BASE=
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# Comma separated origins allowed to connect to the hub. Empty = allow any origin.
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ALLOWED_ORIGINS=https://game.example.com
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# Chance (0..1) that each block of a new piece carries an item. Every block rolls on its
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# own, so one piece can carry several items. 0 = no items, 1 = every block has one.
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ITEM_SPAWN_CHANCE=0.1
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# Other optional gameplay tuning, passed to the server as Game__<Setting> (see GameSettings.cs).
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# Add these under the server's "environment:" in docker-compose.yml to use them.
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# Game__CountdownSeconds=3
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# Gameplay tuning (item chance, how items split it up, item durations, other rules) lives in
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# config/game.json, which the server container mounts. Edits apply from the next match on.
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# Single values can still be overridden as Game__<Setting> env vars under the server's
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# "environment:" in docker-compose.yml, e.g. Game__CountdownSeconds=3.
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