added transformation item
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@@ -73,7 +73,7 @@ That gives items on almost every piece and a near-instant start, which is useful
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**Server**
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- File-scoped namespaces, nullable reference types enabled, one main type per file. Small closely related types may share a file, e.g. all five items in `Items.cs`.
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- File-scoped namespaces, nullable reference types enabled, one main type per file. Small closely related types may share a file, e.g. all items in `Items.cs`.
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- `ActionBlocks.Game` must stay free of ASP.NET or serialization dependencies. Mapping to the wire format happens in `ActionBlocks.Server/Dtos`.
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- Game objects are not thread-safe. Only touch them inside `lock (lobby.Sync)`.
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- Prefer adding a value to `GameSettings`, or an implementation of an existing interface, over hard-coding numbers in logic.
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