added item probability

This commit is contained in:
2026-10-24 20:32:37 +02:00
parent 1996b9c83e
commit 471dc33f0e
132 changed files with 99 additions and 36 deletions
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+37
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@@ -125,6 +125,43 @@ public class ItemTests
{
Assert.Equal(5, ItemRegistry.Default.All.Select(i => i.Id).Distinct().Count());
}
[Theory]
[InlineData(0)]
[InlineData(-1)]
public void Spawner_with_zero_chance_never_adds_items(double chance)
{
var spawner = new ItemSpawner(ItemRegistry.Default, chance, new Random(1));
Assert.All(Enumerable.Range(0, 100), _ => Assert.False(spawner.Decorate(PieceType.T).HasItem));
}
[Theory]
[InlineData(1)]
[InlineData(2)]
public void Spawner_with_full_chance_puts_an_item_in_every_mino(double chance)
{
var spawner = new ItemSpawner(ItemRegistry.Default, chance, new Random(1));
var spec = spawner.Decorate(PieceType.T);
Assert.NotNull(spec.Items);
Assert.Equal(4, spec.Items.Count);
Assert.All(spec.Items, i => Assert.NotNull(i));
}
[Fact]
public void Spawner_rolls_each_mino_separately()
{
var spawner = new ItemSpawner(ItemRegistry.Default, 0.5, new Random(1));
var counts = Enumerable.Range(0, 1000)
.Select(_ => spawner.Decorate(PieceType.T).Items?.Count(i => i is not null) ?? 0)
.ToList();
Assert.Contains(counts, c => c >= 2);
Assert.InRange(counts.Average(), 1.8, 2.2);
}
}
public class MatchTests
+6 -5
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@@ -35,17 +35,18 @@ public class PlayerGameTests
}
[Fact]
public void Item_inside_piece_is_collected_when_its_row_clears()
public void Items_inside_piece_are_collected_when_their_row_clears()
{
var player = CreatePlayer(itemChance: 1, pieces: PieceType.I);
FillRow(player.Board, Bottom(player.Board), 3, 4, 5, 6);
player.Start();
var itemId = player.Active!.Spec.ItemId;
Assert.NotNull(itemId);
var items = player.Active!.Spec.Items;
Assert.NotNull(items);
Assert.All(items, i => Assert.NotNull(i));
player.HandleInput(InputAction.HardDrop);
Assert.Equal([itemId!], player.Inventory);
Assert.Equal(items.Order(), player.Inventory.Order());
}
[Fact]
@@ -58,7 +59,7 @@ public class PlayerGameTests
Assert.Empty(player.Inventory);
var bottom = Bottom(player.Board);
Assert.Contains(Enumerable.Range(0, 10), x => player.Board[x, bottom].ItemId is not null);
Assert.Equal(4, Enumerable.Range(0, 10).Count(x => player.Board[x, bottom].ItemId is not null));
}
[Fact]
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