added item probability
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Regular → Executable
+4
-2
@@ -14,11 +14,13 @@ public sealed record LobbyDto(
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public sealed record JoinResultDto(string PlayerId, LobbyDto Lobby);
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public sealed record PieceDto(int Type, string? ItemId, int ItemIndex);
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/// <summary><see cref="Items"/>[i] is the item in mino i, null if none.</summary>
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public sealed record PieceDto(int Type, string?[] Items);
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public sealed record ItemCellDto(int X, int Y, string ItemId);
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public sealed record ActivePieceDto(int Type, int[][] Cells, int ItemIndex, string? ItemId);
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/// <summary><see cref="Items"/>[i] is the item in <see cref="Cells"/>[i], null if none.</summary>
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public sealed record ActivePieceDto(int Type, int[][] Cells, string?[] Items);
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public sealed record PlayerStateDto(
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string Id,
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