Add sound effects, background music and a sound menu
Generate retro sound effects and music in the browser with the Web Audio API, so no audio files are needed. Any sound can still be replaced by a file. Audio (src/audio/): - 16 effects (move, rotate, hold, hard drop, lock, line clears, garbage, items, countdown, knockout, win/lose), triggered by comparing match snapshots, so the server is unchanged - Background music as a shuffled playlist of any number of tracks, either synth songs or audio files; 3 original songs included, tempo rises with the level - SoundPlayer interface, so the audio engine can be replaced - Audio files and music tracks are registered in theme/assets.ts (soundFiles, musicTracks) - All volume levels for developers are in config/sound.ts (master, sfx, music, per effect, per track, default slider positions) UI: - Speaker button fixed in the top right corner of every screen; opens an inline strip with a mute button and volume slider for SFX and music that doesn't cover the boards or pause the game - Leave button below it in the lobby and the game; in a running match it asks for a second click because leaving gives up the match - Lobby Music panel to switch single tracks on or off - Keys: M all sound on/off, B music on/off, N next track - Settings are saved in localStorage Docs: audio section in frontend.md, sound and music guide in extending.md, new keys in game-rules.md and the README.
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@@ -159,5 +159,9 @@ Bindings use physical key positions (`KeyboardEvent.code`), so they work on any
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| Hold | C, Shift |
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| Select item target | 1–9 (1 = yourself) |
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| Use item | F |
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| All sound on / off | M |
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| Background music on / off (effects stay on) | B |
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| Volume and mute for effects and music | Speaker button, upper right corner |
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| Next music track | N |
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Holding left/right repeats the move after 167 ms, then every 33 ms (DAS/ARR). When both directions are held, the most recently pressed one wins.
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