Add sound effects, background music and a sound menu

Generate retro sound effects and music in the browser with the Web Audio
API, so no audio files are needed. Any sound can still be replaced by a
file.

Audio (src/audio/):
- 16 effects (move, rotate, hold, hard drop, lock, line clears, garbage,
  items, countdown, knockout, win/lose), triggered by comparing match
  snapshots, so the server is unchanged
- Background music as a shuffled playlist of any number of tracks,
  either synth songs or audio files; 3 original songs included, tempo
  rises with the level
- SoundPlayer interface, so the audio engine can be replaced
- Audio files and music tracks are registered in theme/assets.ts
  (soundFiles, musicTracks)
- All volume levels for developers are in config/sound.ts (master, sfx,
  music, per effect, per track, default slider positions)

UI:
- Speaker button fixed in the top right corner of every screen; opens an
  inline strip with a mute button and volume slider for SFX and music
  that doesn't cover the boards or pause the game
- Leave button below it in the lobby and the game; in a running match
  it asks for a second click because leaving gives up the match
- Lobby Music panel to switch single tracks on or off
- Keys: M all sound on/off, B music on/off, N next track
- Settings are saved in localStorage

Docs: audio section in frontend.md, sound and music guide in
extending.md, new keys in game-rules.md and the README.
This commit is contained in:
2026-10-24 04:08:09 +02:00
parent 94052573b3
commit 1996b9c83e
34 changed files with 1586 additions and 15 deletions
+23 -2
View File
@@ -1,6 +1,9 @@
import { songs } from '../audio/songs';
import type { MusicTrack, SoundId } from '../audio/types';
/**
* Central registry of every graphic the game uses. Replace the files in /public/assets
* (or point these paths elsewhere) to change the look without touching components.
* Central registry of every graphic and sound the game uses. Replace the files in /public/assets
* (or point these paths elsewhere) to change the look and sound without touching components.
*/
/** Resolves a file in /public relative to where the site is served (works under sub-paths). */
@@ -62,8 +65,26 @@ export const uiAssets = {
/** Optional logo image. When null the text logo is rendered. */
logo: null as string | null,
favicon: asset('assets/favicon.svg'),
soundOn: asset('assets/ui/sound_on.svg'),
soundOff: asset('assets/ui/sound_off.svg'),
};
/**
* Optional audio files that replace the synthesized sound effects. Put the files in
* /public/assets/sounds/. Effects without an entry (or whose file fails to load) use the synth.
*/
export const soundFiles: Partial<Record<SoundId, string>> = {
// lineClear: asset('assets/sounds/line_clear.wav'),
};
/** Background music, played as a shuffled playlist during matches. Add as many tracks as you like. */
export const musicTracks: MusicTrack[] = [
{ id: 'pixel_rush', title: 'Pixel Rush', kind: 'synth', song: songs.pixelRush },
{ id: 'neon_stack', title: 'Neon Stack', kind: 'synth', song: songs.neonStack },
{ id: 'last_line', title: 'Last Line', kind: 'synth', song: songs.lastLine },
// { id: 'my_track', title: 'My Track', kind: 'file', src: asset('assets/sounds/music/my_track.mp3') },
];
export function itemVisual(id: string): ItemVisual {
return itemVisuals[id] ?? unknownItem;
}