Add sound effects, background music and a sound menu
Generate retro sound effects and music in the browser with the Web Audio API, so no audio files are needed. Any sound can still be replaced by a file. Audio (src/audio/): - 16 effects (move, rotate, hold, hard drop, lock, line clears, garbage, items, countdown, knockout, win/lose), triggered by comparing match snapshots, so the server is unchanged - Background music as a shuffled playlist of any number of tracks, either synth songs or audio files; 3 original songs included, tempo rises with the level - SoundPlayer interface, so the audio engine can be replaced - Audio files and music tracks are registered in theme/assets.ts (soundFiles, musicTracks) - All volume levels for developers are in config/sound.ts (master, sfx, music, per effect, per track, default slider positions) UI: - Speaker button fixed in the top right corner of every screen; opens an inline strip with a mute button and volume slider for SFX and music that doesn't cover the boards or pause the game - Leave button below it in the lobby and the game; in a running match it asks for a second click because leaving gives up the match - Lobby Music panel to switch single tracks on or off - Keys: M all sound on/off, B music on/off, N next track - Settings are saved in localStorage Docs: audio section in frontend.md, sound and music guide in extending.md, new keys in game-rules.md and the README.
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@@ -1,6 +1,6 @@
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.page {
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min-height: 100vh;
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padding: 12px 16px 24px;
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padding: 16px 16px 24px;
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}
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.header {
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@@ -8,7 +8,23 @@
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align-items: center;
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justify-content: space-between;
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gap: 16px;
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min-height: 26px;
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margin-bottom: 14px;
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/* Keep clear of the fixed sound menu in the corner (CornerControls), also while it is open. */
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padding-right: calc(var(--sound-menu-width, 26px) + 18px);
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}
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.headerInfo {
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display: flex;
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flex-wrap: nowrap;
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align-items: center;
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justify-content: flex-end;
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gap: 16px;
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}
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.track {
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color: var(--color-muted);
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font-size: 8px;
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}
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.lobbyCode {
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